My Projects
A collection of my work in GameDev and Algorithms
Third Person UE5 Project
April 2026Creating a third-person game in Unreal Engine 5. Currently, it features an auto-camera system, pary system and basic attack mechanics and a simple enemy AI.
Original Souls-Like Project
March 2026A fully original action game where every element, from the C# combat system to the custom 3D models and animations, was created by me from scratch. The project focuses on a responsive, "weighty" combat system synchronized through precise Animation Events in Unity.
Explainable AI GeoGuessr Neural Network
March 2026A neural network model designed to play GeoGuessr. It leverages Explainable AI (XAI) techniques to not only predict geographical locations based on street-level imagery, but also visually highlight the specific environmental features and patterns that influenced its decision-making process.
Terminal C++ 3D Engine
November 2025Driven by a fascination with 3D world generation, I decided to build a program from scratch that utilizes linear algebra to transform an abstract set of 3D points into a 2D representation displayed directly in the terminal. The project involved implementing custom mathematical logic for projections and coordinate system transformations.
Want to see more?
These are just a few of my favorite and biggest projects. You can explore all my other work, university assignments, and source code on my GitHub profile.
View all my projects on GitHub