My Projects

A collection of my work in GameDev and Algorithms

Third Person UE5 Project

April 2026

Creating a third-person game in Unreal Engine 5. Currently, it features an auto-camera system, pary system and basic attack mechanics and a simple enemy AI.

Original Souls-Like Project

March 2026

A fully original action game where every element, from the C# combat system to the custom 3D models and animations, was created by me from scratch. The project focuses on a responsive, "weighty" combat system synchronized through precise Animation Events in Unity.

Explainable AI GeoGuessr Neural Network

March 2026

A neural network model designed to play GeoGuessr. It leverages Explainable AI (XAI) techniques to not only predict geographical locations based on street-level imagery, but also visually highlight the specific environmental features and patterns that influenced its decision-making process.

Terminal C++ 3D Engine

November 2025

Driven by a fascination with 3D world generation, I decided to build a program from scratch that utilizes linear algebra to transform an abstract set of 3D points into a 2D representation displayed directly in the terminal. The project involved implementing custom mathematical logic for projections and coordinate system transformations.

Want to see more?

These are just a few of my favorite and biggest projects. You can explore all my other work, university assignments, and source code on my GitHub profile.

View all my projects on GitHub