My Projects

A collection of my work in GameDev and Algorithms

Terminal C++ 3D Engine

November 2025

Driven by a fascination with 3D world generation, I decided to build a program from scratch that utilizes linear algebra to transform an abstract set of 3D points into a 2D representation displayed directly in the terminal. The project involved implementing custom mathematical logic for projections and coordinate system transformations to bridge the gap between 3D space and terminal-based rendering.